Zcalanie ręczne. Jak git nie chce po dobroci to będzie siłą
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114
ChunkManager.cpp
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114
ChunkManager.cpp
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#include "ChunkManager.h"
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ChunkManager::ChunkManager(EncryptionManager& em)
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:eman(em)
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{ }
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ChunkManager::~ChunkManager()
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{ }
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//-----------------------------------------------------------------------------
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// Kompresja blokowa
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//
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// Dzielenie vectora na chunki dok³adnie po 128KB
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// Kompresowanie chunków bez nag³ówka
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//-----------------------------------------------------------------------------
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std::vector<char> ChunkManager::chunked(const std::vector<char>& raw, const bool& compress, const bool& encrypt)
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{
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//std::vector<BlockSize> blockSizes;
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// Maksymalny rozmiar chunka
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const size_t maxBlockSize = BLOCK_SIZE;
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const size_t rawSize = raw.size();
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uint16_t blockLen = 0;
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uint32_t lastChunkRawSize;
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std::vector<char> compressedBlocks;
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for (size_t offset = 0; offset < rawSize; offset += maxBlockSize)
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{
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// Rozmiar chunka
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const size_t chunkSize = std::min(maxBlockSize, rawSize - offset);
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auto begin = raw.begin() + offset;
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auto end = begin + chunkSize;
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// Skopiuj fragment danych do chunka
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std::vector<char> chunk(begin, end);
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std::vector<char> outChunk;
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// Przetwórz chunki i przetwórz
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if (compress)
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{
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// Zaszyfruj i skompresuj lub tylko skompresuj
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outChunk = encrypt ? eman.encrypt(cman.compress(chunk)) : cman.compress(chunk);
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}
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else
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{
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// Zaszyfruj lub skopiuj
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outChunk = encrypt ? eman.encrypt(chunk) : std::move(chunk);
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}
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uint32_t chs = chunk.size();
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uint32_t zch = outChunk.size();
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//addIntToVector<uint32_t>(compressedBlocks, chs);
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lastChunkRawSize = chs;
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addIntToVector<uint32_t>(compressedBlocks, zch);
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compressedBlocks.insert(compressedBlocks.end(), outChunk.begin(), outChunk.end());
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blockLen++;
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}
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std::vector<char> zip;
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// Wstaw liczbê o iloœci bloków do vectora;
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// Przekonpwertuj usigned int32 na ci¹g znkaów
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// uint16_t blockLen = blockSizes .size();
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addIntToVector<uint16_t>(zip, blockLen);
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addIntToVector<uint32_t>(zip, maxBlockSize);
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addIntToVector<uint32_t>(zip, lastChunkRawSize);
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// Dodaj skompresowane dane
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zip.insert(zip.end(), compressedBlocks.begin(), compressedBlocks.end());
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return zip;
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}
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//////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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// Dekompresja blokowa
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//-----------------------------------------------------------------------------
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std::vector<char> ChunkManager::dechunked(const std::vector<char>& zip, const bool& compress, const bool& encrypt)
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{
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size_t offset = 0;
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const uint16_t chunkLen = getIntFromVector<uint16_t>(zip, offset);
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const uint32_t chunkBeforeSize = getIntFromVector<uint32_t>(zip, offset);
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const uint32_t chunkLastSize = getIntFromVector<uint32_t>(zip, offset);
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std::vector<char> chunksString;
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// Dekompresja bloków
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for (size_t i = 0; i < chunkLen; ++i)
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{
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// Pobierz rozmiar chunków przed i po skompresowaniem
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uint32_t chunkSize = i < chunkLen - 1 ? chunkBeforeSize : chunkLastSize;
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uint32_t chunkZipSize = getIntFromVector<uint32_t>(zip, offset);
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// Pobierz blok chunka
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std::vector<char> inChunk(chunkZipSize);
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std::memcpy(inChunk.data(), zip.data() + offset, chunkZipSize);
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offset += chunkZipSize;
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// Jeœli flaga encrypt jest aktywna najpierw zdeszyfruj blok
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std::vector<char> zipChunk = encrypt ? eman.decrypt(inChunk) : std::move(inChunk);
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// Zdeklarój pusty chunk
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std::vector<char> chunk = compress ? cman.decompress(zipChunk, chunkSize) : std::move(zipChunk);
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// Scal chunki
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chunksString.insert(chunksString.end(), chunk.begin(), chunk.end());
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}
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return chunksString;
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}
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