/* * This file is part of VoidArchiveTool. * * Copyright (C) 2025 Yanczi * * Void Archive Toolis free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "Tui.h" Tui::Tui() { // TODO Auto-generated constructor stub } Tui::~Tui() { // TODO Auto-generated destructor stub } void Tui::TextBorder(const std::string& title, const std::string& text) { auto element = ftxui::window(ftxui::text(title), ftxui::paragraphAlignLeft(text)); auto screen = ftxui::Screen::Create(ftxui::Dimension::Fit(element)); ftxui::Render(screen, element); screen.Print(); } void Tui::table(const std::vector>& data) { ftxui::Table table(data); // Styl ogólny tabeli (ramki) table.SelectAll().Border(ftxui::LIGHT); // Oddzielenie nagłówka od danych podwójną linią table.SelectRow(0).Border(ftxui::LIGHT); table.SelectRow(0).Decorate(ftxui::bold); // Pogrubienie nagłówka table.SelectRow(0).SeparatorVertical(ftxui::LIGHT); table.SelectRow(0).Border(ftxui::LIGHT); table.SelectColumn(0).DecorateCells(ftxui::center); table.SelectColumn(1).DecorateCells(ftxui::center); table.SelectColumn(2).DecorateCells([](ftxui::Element e) { return e | ftxui::flex; }); table.SelectColumn(3).DecorateCells(ftxui::center); table.SelectColumn(0).BorderRight(ftxui::LIGHT); table.SelectColumn(1).BorderRight(ftxui::LIGHT); table.SelectColumn(2).BorderRight(ftxui::LIGHT); auto document = table.Render(); auto screen = ftxui::Screen::Create(ftxui::Dimension::Full(), ftxui::Dimension::Fit(document)); ftxui::Render(screen, document); screen.Print(); }