VoidArchive/ChunkManager.h

51 lines
1.1 KiB
C++

#pragma once
#include <vector>
#include <cstdint>
#include <cstring>
#include <stdexcept>
#include <algorithm>
#include <iostream>
#include "EncryptionManager.h"
#include "CompressionManager.h"
#define BLOCK_SIZE 131072 // 128KB
class ChunkManager
{
public:
ChunkManager(EncryptionManager& em);
~ChunkManager();
// Podzia³ na chunki
std::vector<char> chunked(const std::vector<char>&, const bool&, const bool&);
// Zcalanie chunków
std::vector<char> dechunked(const std::vector<char>&, const bool&, const bool&);
private:
EncryptionManager eman;
CompressionManager cman;
// Przekonwertuj zmienn¹ na ci¹g na vector
template <typename T>
void addIntToVector(std::vector<char>& vec, const T& val)
{
size_t tmpSize = vec.size();
vec.resize(tmpSize + sizeof(val));
std::memcpy(vec.data() + tmpSize, &val, sizeof(val));
}
// Pobierz zmienn¹ z vectora
template <typename T>
T getIntFromVector(const std::vector<char>& vec, size_t& offset)
{
T tmp{};
std::memcpy(&tmp, vec.data() + offset, sizeof(tmp));
offset += sizeof(tmp);
return tmp;
}
};