VoidArchive/ChunkManager.cpp

114 lines
No EOL
3.5 KiB
C++

#include "ChunkManager.h"
ChunkManager::ChunkManager(EncryptionManager& em)
:eman(em)
{ }
ChunkManager::~ChunkManager()
{ }
//-----------------------------------------------------------------------------
// Kompresja blokowa
//
// Dzielenie vectora na chunki dok³adnie po 128KB
// Kompresowanie chunków bez nag³ówka
//-----------------------------------------------------------------------------
std::vector<char> ChunkManager::chunked(const std::vector<char>& raw, const bool& compress, const bool& encrypt)
{
//std::vector<BlockSize> blockSizes;
// Maksymalny rozmiar chunka
const size_t maxBlockSize = BLOCK_SIZE;
const size_t rawSize = raw.size();
uint16_t blockLen = 0;
uint32_t lastChunkRawSize;
std::vector<char> compressedBlocks;
for (size_t offset = 0; offset < rawSize; offset += maxBlockSize)
{
// Rozmiar chunka
const size_t chunkSize = std::min(maxBlockSize, rawSize - offset);
auto begin = raw.begin() + offset;
auto end = begin + chunkSize;
// Skopiuj fragment danych do chunka
std::vector<char> chunk(begin, end);
std::vector<char> outChunk;
// Przetwórz chunki i przetwórz
if (compress)
{
// Zaszyfruj i skompresuj lub tylko skompresuj
outChunk = encrypt ? eman.encrypt(cman.compress(chunk)) : cman.compress(chunk);
}
else
{
// Zaszyfruj lub skopiuj
outChunk = encrypt ? eman.encrypt(chunk) : std::move(chunk);
}
uint32_t chs = chunk.size();
uint32_t zch = outChunk.size();
//addIntToVector<uint32_t>(compressedBlocks, chs);
lastChunkRawSize = chs;
addIntToVector<uint32_t>(compressedBlocks, zch);
compressedBlocks.insert(compressedBlocks.end(), outChunk.begin(), outChunk.end());
blockLen++;
}
std::vector<char> zip;
// Wstaw liczbê o iloœci bloków do vectora;
// Przekonpwertuj usigned int32 na ci¹g znkaów
// uint16_t blockLen = blockSizes .size();
addIntToVector<uint16_t>(zip, blockLen);
addIntToVector<uint32_t>(zip, maxBlockSize);
addIntToVector<uint32_t>(zip, lastChunkRawSize);
// Dodaj skompresowane dane
zip.insert(zip.end(), compressedBlocks.begin(), compressedBlocks.end());
return zip;
}
//////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
// Dekompresja blokowa
//-----------------------------------------------------------------------------
std::vector<char> ChunkManager::dechunked(const std::vector<char>& zip, const bool& compress, const bool& encrypt)
{
size_t offset = 0;
const uint16_t chunkLen = getIntFromVector<uint16_t>(zip, offset);
const uint32_t chunkBeforeSize = getIntFromVector<uint32_t>(zip, offset);
const uint32_t chunkLastSize = getIntFromVector<uint32_t>(zip, offset);
std::vector<char> chunksString;
// Dekompresja bloków
for (size_t i = 0; i < chunkLen; ++i)
{
// Pobierz rozmiar chunków przed i po skompresowaniem
uint32_t chunkSize = i < chunkLen - 1 ? chunkBeforeSize : chunkLastSize;
uint32_t chunkZipSize = getIntFromVector<uint32_t>(zip, offset);
// Pobierz blok chunka
std::vector<char> inChunk(chunkZipSize);
std::memcpy(inChunk.data(), zip.data() + offset, chunkZipSize);
offset += chunkZipSize;
// Jeœli flaga encrypt jest aktywna najpierw zdeszyfruj blok
std::vector<char> zipChunk = encrypt ? eman.decrypt(inChunk) : std::move(inChunk);
// Zdeklarój pusty chunk
std::vector<char> chunk = compress ? cman.decompress(zipChunk, chunkSize) : std::move(zipChunk);
// Scal chunki
chunksString.insert(chunksString.end(), chunk.begin(), chunk.end());
}
return chunksString;
}